Game Design

Mechanical Design

Racial Traits: Dungeons & Dragons System Reference Document

The description of each race includes racial traits that are common to members of that race. The following entries appear among the...

Mechanical Design

Grappler Feat: Dungeons & Dragons System Reference Document

Prerequisite: Strength 13 or higher You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits: Benefit...

Mechanical Design

Feats: Dungeons & Dragons System Reference Document

What Are Feats? A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience,...

Mechanical Design

Expenses: Dungeons & Dragons System Reference Document

Lifestyle expenses provide you with a simple way to account for the cost of living in a fantasy world. They cover your accommodations,...

Mechanical Design

Mounts and Vehicles: Dungeons & Dragons System Reference Document

A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would...

Mechanical Design

Tools: Dungeons & Dragons System Reference Document

A tool helps you to do something you couldn’t otherwise do, such as craft or repair an item, forge a document, or pick...

Mechanical Design

Equipment Packs: Dungeons & Dragons System Reference Document

The starting equipment you get from your class includes a collection of useful adventuring gear, put together in a pack. The contents of...

Mechanical Design

Quiver (System Reference Document)

Quiver A quiver can hold up to 20 Arrows. Attributes Item Rarity Standard Item Type Adventuring Gear Weight 1

Mechanical Design

Adventuring Gear

Acid As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the...

Mechanical Design

Weapons: Dungeons & Dragons System Reference Document

Your class grants proficiency in certain weapons, reflecting both the class’s focus and the tools you are most likely to use. Whether you...

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