Today I’m going to walk you through building a fighter character for your Dungeons & Dragons game. Fighters are strong, proficient in all weapons and armor, and pretty valuable to any party.
So let’s get to it!
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Remember that your proficiencies are like extra points in a set area. It simply boosts your variety of skills a bit. (I always try to find a way to increase my Perception I’m where able to.)
It might help you choose the most effective starter gear to know that, as a fighter, you’re automatically proficient in the following:
By now you’ve finished marking down your proficiencies on your character sheet. Now it’s time to get your complimentary starter equipment ready.
An explorer’s pack holds the following: a backpack, 50 feet of hemp rope, 10 torches, 10 days of rations, a tinderbox, a mess kit, a bedroll, and a waterskin. If you’re into meta-gaming, you can use this printable backpack page to keep track of your items as well as their size and weight.
#FurtherReading – “How to Build a D&D 5E Character Sheet”
Your level one proficiency bonus for a fighter is +2.
Choose a specialty fighting style from one of the following – archery, defense, dueling, great weapon fighting, protection, or two-weapon fighting.
You get something called Second Wind. This can help to protect you! Second Wind is used as a bonus action to regain hit points. The amount is equal to 1d10 (one 10-sided die) + your level as a fighter. You must rest between uses.
Now you’re ready to start your adventure! Enjoy!
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