Character Building

Fighter Class Builder: Level One

 

Today I’m going to walk you through building a fighter character for your Dungeons & Dragons game. Fighters are strong, proficient in all weapons and armor, and pretty valuable to any party.

 

So let’s get to it!

 

(Images in this post are owned by Wizards of the Coast, LLC)

First, Choose Two Skills You Want Your Character to be Proficient in:

Remember that your proficiencies are like extra points in a set area. It simply boosts your variety of skills a bit. (I always try to find a way to increase my Perception I’m where able to.)

Perception

Animal Handling

Insight

Acrobatics

History

Intimidation

Survival

Athletics

Then, Understand Your Pre-Determined Proficiencies.

It might help you choose the most effective starter gear to know that, as a fighter, you’re automatically proficient in the following:

Equipment

  • All Armor
  • Shields

Weapons

  • Simple Weapons
  • Martial Weapons

Savings Throws

  • Strength
  • Constitution

Now, You Can Choose Your Starter Equipment!

By now you’ve finished marking down your proficiencies on your character sheet.  Now it’s time to get your complimentary starter equipment ready.

Choose One:

Chain Mail

Leather Armor, Longbow, & 20 Arrows

Choose One:

A Light Crossbow & 20 Bolts

Two Handaxes

Choose One:

A Martial Arts Weapon & Shield

Two Martial Arts Weapons

Choose One:

A Dungeoneer's Pack

An Explorer's Pack

An explorer’s pack holds the following: a backpack, 50 feet of hemp rope, 10 torches, 10 days of rations, a tinderbox, a mess kit, a bedroll, and a waterskin. If you’re into meta-gaming, you can use this printable backpack page to keep track of your items as well as their size and weight.

Level One Stats:

Your level one proficiency bonus for a fighter is +2.


Choose a specialty fighting style from one of the following – archery, defense, dueling, great weapon fighting, protection, or two-weapon fighting.


You get something called Second Wind. This can help to protect you! Second Wind is used as a bonus action to regain hit points. The amount is equal to 1d10 (one 10-sided die) + your level as a fighter. You must rest between uses. 

Now you’re ready to start your adventure! Enjoy!

Related Articles

Character BuildingGame EducationGame Mastering

Ancestry and Culture: A D&D 5E Alternative to Race

Even though Race means something different in D&D than it does in...

Character BuildingMechanical Design

Sorcerer: Wild Magic

Wild Magic Surge (1st Level Sorcerer) At 1st level, your spellcasting can...

Character BuildingGame EducationMechanical Design

Hit Dice in 5th Edition by Character Class and Monster Size

The 5th Edition Dungeons & Dragons Hit Die Chart Based on Character...

Skip to content