When characters need to saw through ropes, shatter a window, or smash a vampire’s coffin, the only hard and fast rule is this: given enough time and the right tools, characters can destroy any destructible object.
Use common sense when determining a character’s success at damaging an object. Can a fighter cut through a section of a stone wall with a sword? No, the sword is likely to break before the wall does.
For the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects.
Object Armor Class [table pg 203]
Cloth, paper, rope
Crystal, glass, ice
Object Hit Points [table pg 203]
|Tiny (bottle lock)||2 (1d4)||5 (2d4)|
|Small (chest lute)||3 (1d6)||10 (3d6)|
|Medium (barrel chandelier)||4 (1d8)||18 (4d8)|
|Large (cart 10-ft.-by-10-ft. window)||5 (1d10)||27 (5d10)|