Dungeons & Dragons

Game BusinessGame News

D&D Makes a Statement About The OGL Disaster

Quick Glance Kyle Brink, the executive producer of D&D, made a statement today to clarify who the OGL does NOT affect. He also...

Game BusinessGame Design

Accessibility in TTRPG Adventure Design

Writing Your TTRPG Adventure With Accessibility in Mind As a TTRPG adventure writer, you have the power to shape the gaming experiences of...

Mechanical Design

Dwarf Traits: Dungeons & Dragons System Reference Document

Need audio instead? Here you go! You can even listen while you read. (We are working on audio clips for every part of...

Game EducationMechanical Design

Elf Traits: Dungeons & Dragons System Reference Document

Need audio instead? Here you go! You can even listen while you read. (We are working on audio clips for every part of...

Mechanical Design

Races & Species: Dungeons & Dragons System Reference Document

Need audio instead? Here you go! You can even listen while you read. (We are working on audio clips for every part of...

How to Play

Starting Loot: What You Need to Play Dungeons and Dragons

I’m often questioned about the gear needed to get started with D&D, so I thought it was worth a quick post! This isn’t...

Mechanical Design

The Environment: Dungeons & Dragons System Reference Document

By its nature, adventuring involves delving into places that are dark, dangerous, and full of mysteries to be explored. The rules in this...

Mechanical Design

Activating an Item

Activating some magic items requires a user to do something special, such as holding the item and uttering a command word. The description...

Mechanical Design

Sentient Magic Items

Some magic items possess sentience and personality. Such an item might be possessed, haunted by the spirit of a previous owner, or self-aware...

Mechanical Design

Movement: Dungeons & Dragons System Reference Document

Movement in Dungeons & Dragons Swimming across a rushing river, sneaking down a dungeon corridor, scaling a treacherous mountain slope–all sorts of movement...

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