Dungeons & Dragons

Mechanical Design

Adventuring Gear

Acid As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the...

Mechanical Design

Weapons: Dungeons & Dragons System Reference Document

Your class grants proficiency in certain weapons, reflecting both the class’s focus and the tools you are most likely to use. Whether you...

Mechanical Design

Armor: Dungeons & Dragons System Reference Document

Fantasy gaming worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers...

Mechanical Design

Coinage: Dungeons & Dragons System Reference Document

Common coins come in several different denominations based on the relative worth of the metal from which they are made. The three most...

Mechanical Design

Inspiration: Dungeons & Dragons System Reference Document

Inspiration is a rule the game master can use to reward you for playing your character in a way that’s true to his...

Mechanical Design

Languages: Dungeons & Dragons System Reference Document

Your race indicates the languages your character can speak by default, and your background might give you access to one or more additional...

Mechanical Design

Alignment: Dungeons & Dragons System Reference Document

A typical creature in the game world has an alignment, which broadly describes its moral and personal attitudes. Alignment is a combination of...

Mechanical Design

Objects: Dungeons & Dragons System Reference Document

When characters need to saw through ropes, shatter a window, or smash a vampire’s coffin, the only hard and fast rule is this:...

Mechanical Design

Selling Treasure: Dungeons & Dragons System Reference Document

Opportunities abound to find treasure, equipment, weapons, armor, and more in the dungeons you explore. Normally, you can sell your treasures and trinkets...

Mechanical Design

Wearing and Wielding Items: Dungeons & Dragons System Reference Document

Using a Magic Item Using a magic item’s properties might mean wearing or wielding it. A magic item meant to be worn must...

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