Today I’m going to walk you through building a barbarian character for your Dungeons & Dragons game. Barbarians are powerful brutes that are such an asset to their party. Believe me when I say it’s pretty nice to roll that D12 when you hit an enemy with the greataxe you’re totally proficient in…
First and foremost, we will go over proficiencies and starter equipment.
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Remember that your proficiencies are like extra points in a set area. It simply boosts your variety of skills a bit. (I always try to find a way to increase my Perception I’m where able to.)
It might help you choose the most effective starter gear to know that, as a barbarian, you’re automatically proficient in the following:
By now you’ve finished marking down your proficiencies on your character sheet. Now it’s time to get your complimentary starter equipment ready.
+Martial Melee weapons include: battleaxe, flail, glaive, greataxe, greatsword, halberd, lance, longsword, maul, morningstar, pike, rapier, scimitar, shortsword, trident, war pick, warhammer, whip, blowgun, hand crossbow, heavy crossbow, longbow, and nets.
+ Simple weapons include clubs, daggers, great-clubs, hand-axes, javelins, light hammers, maces, quarter staffs, sickles, spears, light crossbows, darts, short-bows, and slings.
An explorer’s pack holds the following: a backpack, 50 feet of hemp rope, 10 torches, 10 days of rations, a tinderbox, a mess kit, a bedroll, and a waterskin. If you’re into meta-gaming, you can use this printable backpack page to keep track of your items as well as their size and weight.
Your level one proficiency bonus for a druid is +2.
You have the ability to RAGE. During your turn in battle, you can choose to rage as a bonus action! During rage, as long as you’re not wearing heavy armor, you can:
You have Unarmored Defense! Even if you’re wearing NO armor, your Armor Class (AC) equals 10 + your Dexterity modifier + your Constitution modifier. AND you can still have this defense if you choose to use a shield.
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