D&D SRD

Mechanical Design

Objects: Dungeons & Dragons System Reference Document

When characters need to saw through ropes, shatter a window, or smash a vampire’s coffin, the only hard and fast rule is this:...

Mechanical Design

Selling Treasure: Dungeons & Dragons System Reference Document

Opportunities abound to find treasure, equipment, weapons, armor, and more in the dungeons you explore. Normally, you can sell your treasures and trinkets...

Mechanical Design

Wearing and Wielding Items: Dungeons & Dragons System Reference Document

Using a Magic Item Using a magic item’s properties might mean wearing or wielding it. A magic item meant to be worn must...

Mechanical Design

Trade Goods: ADHD SRD (System Reference Document)

Wealth in D&D Most wealth is not in coins. It is measured in livestock, grain, land, rights to collect taxes, or rights to...

Game EducationMechanical Design

Conditions: ADHD SRD (System Reference Document)

Conditions alter a creature’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a...

Mechanical Design

Backgrounds: ADHD SRD (System Reference Document)

Every story has a beginning. Your character’s background reveals where you came from, how you became an adventurer, and your place in the...

Character BuildingMechanical Design

Sorcerer: Wild Magic

Wild Magic Surge (1st Level Sorcerer) At 1st level, your spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer...

Game EducationMechanical Design

Ability Scores and Modifiers: Dungeons & Dragons System Reference Document

First Let’s Try to Understand What Ability Scores Are: Ability scores are a way to measure the physical and mental characteristics of your...

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