OGL

Game Design

Introduction to the Five Room Dungeon

Introduction to the five room dungeon for TTRPG gaming and writing In this article, we will explore the concept of the Five Room Dungeon and...

Game Design

Playtesting your TTRPG Adventure

Playtesting Your TTRPG Adventure As a writer of TTRPG adventures, you know that playtesting is crucial for your adventure to succeed. When you...

Game Business

Your First TTRPG Kickstarter: How to Fund a Successful Campaign

Your First TTRPG Kickstarter: How to Fund a Successful Campaign If you’re planning to launch your first TTRPG Kickstarter campaign, it’s essential to...

Game BusinessGame News

D&D Makes a Statement About The OGL Disaster

Quick Glance Kyle Brink, the executive producer of D&D, made a statement today to clarify who the OGL does NOT affect. He also...

Game EducationMechanical Design

Elf Traits: Dungeons & Dragons System Reference Document

Need audio instead? Here you go! You can even listen while you read. (We are working on audio clips for every part of...

Mechanical Design

Races & Species: Dungeons & Dragons System Reference Document

Need audio instead? Here you go! You can even listen while you read. (We are working on audio clips for every part of...

Mechanical Design

The Environment: Dungeons & Dragons System Reference Document

By its nature, adventuring involves delving into places that are dark, dangerous, and full of mysteries to be explored. The rules in this...

Mechanical Design

Activating an Item

Activating some magic items requires a user to do something special, such as holding the item and uttering a command word. The description...

Mechanical Design

Sentient Magic Items

Some magic items possess sentience and personality. Such an item might be possessed, haunted by the spirit of a previous owner, or self-aware...

Mechanical Design

Movement: Dungeons & Dragons System Reference Document

Movement in Dungeons & Dragons Swimming across a rushing river, sneaking down a dungeon corridor, scaling a treacherous mountain slope–all sorts of movement...

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